Principles
of Virtual Sensation
http://www.gamasutra.com/features/20061114/swink_01.shtml
A great look in to how the controls, feel and feedback of a
simple game can make a huge impact.
Game Producer
Resources
General game production forums
Free graphics library
for prototyping
http://lostgarden.com/2007/05/dancs-miraculously-flexible-game.html
This could be good to use as placeholder stuff. I haven’t personally
looked at it though.
Power of 2 –
Prototyping
http://powerof2games.com/node/11
The story of two developers as they run through the
prototype phase
DigiPen – Games
http://www.digipen.edu/main/Game_Downloads
Check out your competition.
Bad design
Gamasutra articles found
with keywords ‘bad design’. You can learn as much, if not more from a terrible
game than a good one.
Game Over!
A very interesting
look at game accessibility.
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