Wednesday, June 29, 2011

L.A. Noire - Slave labour?

http://media.ign.com/games/image/object/142/14249693/LA-Noire_X360_US_ESRB-finboxart_160w.jpg

Why Did L.A. Noire Take Seven Years to Make? - Xbox 360 Feature at IGN

Team Bondi's film noir-inspired detective thriller L.A. Noire was released last month to critical and commercial success. Set in a lavish recreation of 1947 Los Angeles, the game eschewed a familiar open-world design for case-by-case detective gameplay that revolved around examining crime scenes and interrogating suspects. Featuring a vast city, cases that adjusted depending on the player's actions and choices, and sophisticated motion capture technology that had never been used in a video game before, it was a mammoth project.

1 comment:

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